Hull
    name = "SH_GUARD_3_BODY"
    description = "SH_GUARD_3_BODY_DESC"
    speed = 0
    fuel = 0
    NoDefaultFuelEffect
    stealth = 5
    structure = 800
    slots = [
        Slot type = External position = (0.13, 0.52)
        Slot type = External position = (0.32, 0.32)
        Slot type = External position = (0.60, 0.20)
        Slot type = External position = (0.25, 0.75)
        Slot type = External position = (0.58, 0.65)
        Slot type = External position = (0.85, 0.45)
        Slot type = Internal position = (0.38, 0.52)
        Slot type = Internal position = (0.62, 0.42)
    ]
    buildcost = 1
    buildtime = 2
    Unproducible
    tags = [ "UNOWNED_FRIENDLY" "PEDIA_HULL_MONSTER_GUARD" ]
    location = All
    effectsgroups = [
        [[MONSTER_SHIELD_REGENERATION]]
        [[UNOWNED_OWNED_VISION_BONUS(GOOD,50,50)]]
        EffectsGroup
            scope = Source
            effects = [
                SetMaxSecondaryStat partname = "SR_ARC_DISRUPTOR" value = Value + 3
                SetMaxDamage partname = "SR_WEAPON_4_1" value = Value + (15 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
                SetSecondaryStat partname = "SR_ARC_DISRUPTOR" value = Value + 3
                SetDamage partname = "SR_WEAPON_4_1" value = Value + (15 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
            ]
    ]
    icon = ""
    graphic = "icons/monsters/warden.png"

#include "../ship_hulls.macros"
#include "monster.macros"
#include "/scripting/common/misc.macros"
