Hull
    name = "SH_GUARD_0_BODY"
    description = "SH_GUARD_0_BODY_DESC"
    speed = 0
    fuel = 0
    NoDefaultFuelEffect
    stealth = 5
    structure = 25
    slots = [
        Slot type = External position = (0.20, 0.67)
        Slot type = External position = (0.74, 0.17)
        Slot type = External position = (0.74, 0.42)
        Slot type = Internal position = (0.50, 0.35)
    ]
    buildcost = 1
    buildtime = 2
    Unproducible
    tags = [ "UNOWNED_FRIENDLY" "PEDIA_HULL_MONSTER_GUARD" ]
    location = All
    effectsgroups = [
        [[MONSTER_SHIELD_REGENERATION]]
        [[UNOWNED_OWNED_VISION_BONUS(WEAK,10,10)]]
        // weaken damage and distribute shots so it is possible to survive using a half armoured starting level colony ship
        EffectsGroup
            scope = Source
            effects = [
                SetMaxCapacity      partname = "SR_ARC_DISRUPTOR" value = [[SHIP_WEAPON_DAMAGE_FACTOR]]
                SetCapacity         partname = "SR_ARC_DISRUPTOR" value = [[SHIP_WEAPON_DAMAGE_FACTOR]]
                SetMaxSecondaryStat partname = "SR_ARC_DISRUPTOR" value = 5
                SetSecondaryStat    partname = "SR_ARC_DISRUPTOR" value = 5
            ]

    ]
    icon = ""
    graphic = "icons/monsters/maintenance_ship.png"

#include "../ship_hulls.macros"
#include "monster.macros"
#include "/scripting/common/misc.macros"
